Kobold Cavern Mage
Creature 2 — humanoid, kobold
Kobold cavern mages are born more than trained, hatching from eggs that absorbed particularly large amounts of primal earth energy. Although there are many elementals and even natural terrain features that can give rise to cavern mages, most are related to the cavern-dwelling earth nymphs known as lampads. These lonely and capricious fey are as enthusiastic to receive the company of a kobold tribe as the kobolds are for the protection they receive in return. Kobolds are small reptilian humanoid
Source: pathfinder-monster-core
Perception +5
Skills acrobatics +6, deception +8, diplomacy +8, intimidation +8, nature +5, stealth +6
Str
+2
Dex
+2
Con
-1
Int
+0
Wis
+1
Cha
+4
AC 16
Fort +5
Ref +6
Will +7
HP 20
Resistances cold 5
Speed 25 feet
Offense
Melee Claw +6, Damage 1d6+2 slashing
Melee Light Hammer +6, Damage 1d6+2 bludgeoning
Ranged Light Hammer +6, Damage 1d6+2 bludgeoning
Abilities
Inspiring Display (auditory, emotion, linguistic, mental) —
Scamper —
Spells
Caustic Blast (rank 1)
Detect Magic (rank 1)
Figment (rank 1)
Fleet Step (rank 1)
Heal (rank 1)
Know the Way (rank 1)
Pummeling Rubble (rank 1)
Runic Weapon (rank 1)
Tangle Vine (rank 1)
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