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Kobold Egg Guardian

Creature 3 — humanoid, kobold

Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe's eggs, though not before exhausting all their tricks. Kobolds are drawn to beings and objects of power, establishing their communities near them. Once a warren has been formed, the resident kobolds construct traps and set up ambushes to deter interlopers.

Source: pathfinder-npc-core

Perception +9
Skills acrobatics +9, athletics +11, deception +9, diplomacy +9
Str
+3
Dex
+3
Con
+1
Int
+0
Wis
+0
Cha
+3
AC 19 Fort +9 Ref +12 Will +6
HP 48
Speed 25 feet

Offense

Melee Longspear +12, Damage 1d8+5 piercing
Melee Claw +12, Damage 1d4+5 slashing
Ranged Crossbow +12, Damage 1d8+2 piercing

Abilities

Immobilizing Thrust — The kobold egg guardian makes a longspear Strike. If the Strike hits, the target must attempt a DC 20 Reflex save. On a failure, the creature is Immobilized until the kobold egg guardian moves, attacks with the longspear, or is no longer wielding the longspear.
Luring Retreat (auditory, mental, visual) — The kobold egg guardian screams and Strides up to their Speed. Each enemy who sees or hears the kobold egg guardian must succeed at a DC 17 Will save or be Fascinated by the egg guardian for 1 round. On the creature's turn, it must use at least 1 action (or 2 actions on a critical failure) to move closer to the kobold egg guardian (while avoiding obvious dangers). Regardless of the result of the save, targets are then immune to Luring Retreat for 24 hours.

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