← Bestiary index

Kobold Mage (Black, BB)

Creature 2 — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

Kobolds are small, reptilian humanoids who are often seen in the service of more powerful creatures. They lurk in dark places, usually tunnels and mines. Kobold mages use magic to carry out their schemes, often in service of a dragon or other powerful creatures.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +5
Skills arcana +7, deception +8, diplomacy +8, intimidation +8, stealth +6
Str
+2
Dex
+2
Con
-1
Int
+2
Wis
+1
Cha
+4
AC 16 Fort +5 Ref +6 Will +7
HP 20
Resistances acid 5
Speed 25 feet

Offense

Melee Claw +6, Damage 1d6+2 slashing
Melee Staff +6, Damage 1d8+2 bludgeoning

Abilities

Scamper — If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.

Spells

Command (rank 1)
Detect Magic (rank 1)
Figment (rank 1)
Force Barrage (rank 1)
Force Barrage (rank 1)
Force Barrage (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Kobold Mage (Black, BB) in the encounter builder — free, no install.

Open in PathfinderGM →