Kobold Mage (Red, BB)
Creature 2 — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
Kobolds are small, reptilian humanoids who are often seen in the service of more powerful creatures. They lurk in dark places, usually tunnels and mines. Kobold mages use magic to carry out their schemes, often in service of a dragon or other powerful creatures.
Source: menace-under-otari-bestiary (Pre-Remaster)
Perception +5
Skills arcana +7, deception +8, diplomacy +8, intimidation +8, stealth +6
Str
+2
Dex
+2
Con
-1
Int
+2
Wis
+1
Cha
+4
AC 16
Fort +5
Ref +6
Will +7
HP 20
Resistances fire 5
Speed 25 feet
Offense
Melee Claw +6, Damage 1d6+2 slashing
Melee Staff +6, Damage 1d8+2 bludgeoning
Abilities
Scamper — If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.
Spells
Command (rank 1)
Detect Magic (rank 1)
Figment (rank 1)
Force Barrage (rank 1)
Force Barrage (rank 1)
Force Barrage (rank 1)
Shield (rank 1)
Telekinetic Projectile (rank 1)
Run Kobold Mage (Red, BB) in the encounter builder — free, no install.
Open in PathfinderGM →