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Kobold Trapmaster (BB)

Creature 2 — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

Kobold trapmasters are the masterminds behind crafting and implementing wily traps in kobold lairs, and are widely respected among their kind.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +6
Skills acrobatics +7, crafting +8, stealth +7
Str
+2
Dex
+4
Con
+1
Int
+4
Wis
+3
Cha
+1
AC 19 Fort +7 Ref +10 Will +5
HP 28
Speed 25 feet

Offense

Melee Shortsword +8, Damage 1d6+2 piercing
Ranged Spear +10, Damage 1d6+2 piercing

Abilities

Quick Trap — The kobold trapmaster deploys one of their spike traps in an adjacent square. Once this trap is deployed in a square, it deals 2d8 piercing damage to anyone who steps on that square and they must attempt a DC 17 Reflex saving throw. A hero takes no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure. These traps can be disabled with a successful DC 15 Thievery check.
Scamper — If the kobold is adjacent to at least one enemy, the kobold Strides up to 30 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. The kobold must end this movement in a space that's not adjacent to any enemy.
Sneak Attack — The kobold trapmaster deals an extra 1d6 damage to creatures that have the Off-Guard condition.

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