Kodama
Creature 5 — kami, spirit, wood
A kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from civilization. In the Forest of Spirits in Minkai, for example, so many trees are possessed by kodama that a traveler might pass by hundreds, if not thousands, of these beings while journeying through a single acre of woodland. Kodama try their utmost to protect their sacred trees, but a single kodama is a minor obstacle to most oni or others who have no qual
Source: pathfinder-monster-core-2
Perception +15
Skills acrobatics +11, athletics +11, nature +13, stealth +13, survival +13
Str
+2
Dex
+4
Con
+5
Int
+0
Wis
+4
Cha
+4
AC 21
Fort +12
Ref +11
Will +13
HP 95
Resistances unholy 5
Weaknesses cold-iron 5
Speed 20 feet
Offense
Melee Fist +13, Damage 2d6+4 bludgeoning
Abilities
Telepathy 50 feet (aura, magical, mental) — Telepathy
Ward (divine) — Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
A kodama's ward is a specific tree.
Constant Spells — Constant Spells
Distracting Gaze (aura, divine, visual) — 30 feet. When a creature ends its turn in the aura, it must attempt a DC 21 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait.
**Success** The creature is unaffected.
**Failure** The creature is Fascinated with the kodama. This condition ends if the creature ends its turn outside the aura.
**Critical Failure** As failure, plus the creature is Slowed 1 as long as it remains fascinated.
Spiritual Rope (divine) — The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to damage from unholy creatures and effects and a +1 status bonus to AC and saving throws against unholy effects and attacks and effects from unholy creatures.
A kodama always wears a spiritual rope, and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one of the other two ropes of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside the kodama's forest.
Spells
Nature's Pathway (rank 5)
Speak with Plants (Constant) (rank 3)
One with Plants (rank 2)
Figment (rank 1)
Run Kodama in the encounter builder — free, no install.
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