Kolbo
Creature 6 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDdwarfhumanoid
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages common, draconic, dwarven, jotun
Skills athletics +14, deception +15, intimidation +13, society +12, thievery +14
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+1
Cha
+3
Items Heavy Crossbow, Longsword, Leather Armor, Strongbox Key, Thieves' Tools, Elixir of Life (Lesser)
AC 24
Fort +16
Ref +14
Will +13
HP 115
Speed 20 feet
Offense
Melee Longsword (versatile-p) +17, Damage 1d8+6 slashing
Ranged Heavy Crossbow (reload-1) +15, range increment 60 feet, Damage 1d10 piercing
Abilities
A Quick Word — If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls Deception for initiative.
Deny Advantage — Kolbo isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Low Blow —
Sneak Attack — Kolbo deals an extra 2d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA durable frontline holder keeps enemy attention while this creature slips around to land precision damage on Off-Guard targets.
SnareLANDA controller that inflicts conditions creates more Off-Guard windows for this creature's precision damage to exploit.
CrasherLANDA burst attacker that disrupts formation opens the isolated targets this creature is built to punish.
PUNISHES
✖ flanking tactics✖ surprise attacks✖ isolated positioning
Avoid stacking with another flanker; both need the same Off-Guard windows and will compete for positioning.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kolbo in the encounter builder — free, no install.
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