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Kolbo

Creature 6 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerLANDdwarfhumanoid

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages common, draconic, dwarven, jotun
Skills athletics +14, deception +15, intimidation +13, society +12, thievery +14
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
+1
Cha
+3
Items Heavy Crossbow, Longsword, Leather Armor, Strongbox Key, Thieves' Tools, Elixir of Life (Lesser)
AC 24 Fort +16 Ref +14 Will +13
HP 115
Speed 20 feet

Offense

Melee Longsword (versatile-p) +17, Damage 1d8+6 slashing
Ranged Heavy Crossbow (reload-1) +15, range increment 60 feet, Damage 1d10 piercing

Abilities

A Quick Word — If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls Deception for initiative.
Deny Advantage — Kolbo isn't Off-Guard to creatures of 6th level or lower that are Hidden, Undetected, flanking, or using surprise attack.
Low Blow
Sneak Attack — Kolbo deals an extra 2d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDA durable frontline holder keeps enemy attention while this creature slips around to land precision damage on Off-Guard targets.
SnareLANDA controller that inflicts conditions creates more Off-Guard windows for this creature's precision damage to exploit.
CrasherLANDA burst attacker that disrupts formation opens the isolated targets this creature is built to punish.

PUNISHES

✖ flanking tactics✖ surprise attacks✖ isolated positioning
Avoid stacking with another flanker; both need the same Off-Guard windows and will compete for positioning.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #170: Spoken on the Song Wind.

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