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Korog

Creature 16 (unique) — undead, unholy

Pre-Remaster content. May include legacy alignment.

Graveknights are undead warriors granted unlife by a cursed suit of armor.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +29
Skills acrobatics +29, athletics +33, intimidation +30, religion +29, survival +29
Str
+8
Dex
+5
Con
+4
Int
+2
Wis
+5
Cha
+4
AC 39 Fort +30 Ref +27 Will +27
HP 295
Immunities bleed, death-effects, disease, electricity, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Greater Shock Maul +30, Damage 3d12+17 bludgeoning plus 1d6 electricity

Abilities

Attack of Opportunity — Attack Of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +26.
Void Healing — Negative Healing
Designate Blood Foe — Korog declares one creature he can see within 30 feet to be his blood-foe whom he swears to defeat. He can have up to three blood-foes designated at a time; any additional blood-foe removes another blood-foe of Korog's choice. Korog treats the results of Perception checks made against blood-foes as improved by one degree, and he has a +2 circumstance bonus to AC against his blood-foes' attacks.
Devastating Blast (arcane, electricity) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 9d12 electricity damage (DC 37 Reflex save). The graveknight can use this ability once every 1d4 rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 37 Will save Onset 1 hour Stage 1 Doomed 1 and cannot remove the armor (1 day) Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day) Stage 3 dies and transforms into the armor's graveknight.
Korog's Command — Frequency once per round Effect Korog commands his allies to take an action. All allies who hear or see him are Quickened for 1 round and can use this extra action to Step, Stride, or make a Strike against one of Korog's blood-foes.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.

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