← Bestiary index

Krampus

Creature 21 (unique) — humanoid, unholy

Pre-Remaster content. May include legacy alignment.

Krampus is a tall, goatlike humanoid with a pointed nose, swept-back horns, and hooved feet. His long, greasy tongue continually flickers out from his mouth, occasionally licking droplets of spittle from his dark brown fur. He wields a set of iron chains that act as an extension of his will. Krampus is never seen without a wicker basket draped over one shoulder, its bottom often stained with the blood of his victims. Krampus stands a little over 14 feet tall and weighs nearly 1,000 pounds. Kram

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +38
Skills acrobatics +36, athletics +39, intimidation +42, society +35, stealth +39, survival +38
Str
+10
Dex
+7
Con
+10
Int
+6
Wis
+6
Cha
+10
AC 46 Fort +39 Ref +34 Will +35
HP 380
Immunities cold, death-effects
Resistances physical 20
Weaknesses holy 15
Speed 60 feet

Offense

Melee Spiked Chain +42, Damage 3d8+18 slashing
Melee Claw +41, Damage 4d6+25 slashing
Melee Horn +41, Damage 4d10+25 piercing

Abilities

Blizzard Sight — Krampus ignores circumstance penalties to visual Perception checks due to ice or snow, as well as Concealment due to ice or snow.
Constant Spells — Constant Spells
Frightful Presence (aura, emotion, fear, mental) — 120 feet. DC 42 Will Frightful Presence
Limited Immortality — Though Krampus still needs to eat, drink, and sleep, he doesn't age and can't die of old age. If Krampus is killed, a new Krampus forms elsewhere in the world after a year's time. The new Krampus retains the memories of the previous iteration and likely holds a grudge against whoever killed him the year before. If a method to disrupt this cycle exists, it has yet to be discovered by mortals.
Capture (attack) — The captured creature is Grabbed, Slowed 1, and subjected to Krampus's regression ability at the start of each round it is captured. If the victim Escapes, it climbs out of the basket. A captured creature can attack the interior of the basket, but only with unarmed attacks or weapons of light Bulk or less, against an AC of 40. If the captured creature deals 40 slashing or piercing damage, the basket is broken and all the creatures inside spill out. A creature that gets free by either Escaping or by someone breaking the basket is deposited in a square of their choosing adjacent to Krampus. The basket is an extradimensional space, so the weight of the creatures within doesn't count against Krampus's Bulk limit. Up to four Small creatures or two Medium creatures can fit in the basket at one time. Krampus can Repair the basket as a 2-action activity that doesn't require tools. If the basket is lost or destroyed, Krampus can create a new one with 1 hour of work. The basket functions as a normal sack if used by anyone other than Krampus.
Punish the Naughty (concentrate) — Krampus designates a single target he can see as "naughty." He gains a +2 circumstance bonus to Perception checks when he Seeks the naughty target and a +2 circumstance bonus to Survival checks to Track the naughty target. On melee attacks against the naughty target, Krampus's spiked chain gains the agile trait. In addition, when Krampus Grabs the naughty target, he can attempt to Capture them as a free action. Krampus can have only one naughty target at a time.
Regression (curse, polymorph, primal) — A creature that starts their turn Captured in Krampus's basket must attempt a DC 44 Fortitude save or be regressed back to their childhood. The target shrinks one size. In addition, all of the target's proficiencies of expert and better are reduced to trained, which might restrict the use of certain feats. The effect persists for 24 hours, after which the target regains their normal size and their proficiencies return to normal. A creature currently under the effects of regression can't be further affected by this ability.
Snowstep — Krampus ignores difficult terrain and greater difficult terrain caused by snow and ice, and he leaves no tracks when moving through areas of snow or ice.
Improved Grab — Improved Grab

Spells

Baleful Polymorph (rank 6)
Cone of Cold (rank 5)
Tongues (Constant) (rank 5)
Wall of Ice (rank 5)
Air Walk (Constant) (rank 4)
See Invisibility (Constant) (rank 2)
Dancing Lights (rank 1)
Ray of Frost (rank 1)
Sigil (rank 1)
Tanglefoot (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Krampus in the encounter builder — free, no install.

Open in PathfinderGM →