Kreekoss
Creature 6 (unique) — beast, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALbeastfiendunholy
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +15; low-light-vision
Languages common, fey, sussuran; (can't speak any language)
Skills acrobatics +15, athletics +12
Str
+4
Dex
+5
Con
+2
Int
+0
Wis
+3
Cha
+1
AC 24
Fort +11
Ref +16
Will +14
HP 95
Resistances fire 6
Weaknesses holy 3
Speed 10 feet, fly 60 feet
Offense
Melee Beak (unarmed, unholy) +17, Damage 2d10+8 piercing
Melee Talon (agile, unarmed, unholy) +17, Damage 2d6+8 slashing plus Grab
Abilities
Evasion — When Kreekoss rolls a success on a Reflex save, he gets a critical success instead.
Eagle Dive — Kreekoss Flies up to double his fly Speed in a straight line, descending at least 10 feet, and then makes a talon Strike.
Snatch — Kreekoss can Fly at half Speed while he has a creature Grabbed or Restrained in his talons, carrying that creature along with it.
Grab —
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline holder anchors the fight while this creature dives in, grabs a straggler, and carries them off.
SniperAERIALA ranged damage dealer can still threaten this creature while it is airborne and out of melee reach.
SnareLAND / AERIALA controller that restricts movement makes it harder for a grabbed target to be rescued before this creature carries them away.
PUNISHES
✖ isolated targets✖ grounded parties without reach✖ low anti-air options
Avoid stacking with another aerial grab-and-remove specialist; the party only needs one threat pulling members out of position.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kreekoss in the encounter builder — free, no install.
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