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Krohan (Possessed)

Creature 4 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9
Skills athletics +9, medicine +8, occultism +8, society +6, stealth +5
Str
+2
Dex
+0
Con
+2
Int
+1
Wis
+3
Cha
+1
AC 18 Fort +9 Ref +7 Will +10
HP 52
Resistances poison 2
Speed 20 feet

Offense

Melee Phantom Pick +14, Damage 1d6+3 piercing plus 1d12 mental
Ranged Phantom Hand Crossbow +14, Damage 1d6+3 piercing plus 1d12 mental

Abilities

Possessed — A hostile spirit controls Krohan, which gives him the void healing ability and otherwise has the same effect as the Possession spell. Krohan attempts a DC 20 Flat at the end of his turn; this is reduced to DC 15 Flat if the corrupted blade spirit is destroyed. If he succeeds, the possession effect is suppressed and he is Slowed 1 until the end of his next turn, allowing him to act normally. If he critically succeeds, the possession effect ends.
Occult Catharsis (emotion, healing, occult) — Krohan's magic converts his pain into spellpower. After he casts an innate occult spell, he attempts a DC 5 Flat, increasing the DC by twice the spell's rank if it was not a cantrip. On a success, Krohan's Spirits Drawn to Suffering effect ends; he can reduce the value of one condition affecting him by 1, and he regains 2d6 healing Hit Points.
Spirits Drawn to Suffering (occult) — Frequency once per 10 minutes Trigger Krohan critically fails a saving throw, takes mental damage, takes damage from a critical hit, or gains a harmful condition with a numerical value (such as frightened or sickened). This effect does not trigger due to self-harm or similarly engineered circumstances. Effect Krohan gains the ability to cast his innate occult spells for 1 minute.
Unwitting Rivethun — Krohan has very limited access to Rivethun magic, able to cast spells only when experiencing pain or distress.
Void Healing — Negative Healing
Righthand Man — Krohan gains a +2 circumstance bonus to attack rolls and skill checks attempted to Aid others. He can attempt a Dwarf Lore check in place of any other attack roll or skill check to Aid a dwarf.

Spells

Sound Burst (rank 2)
Telekinetic Maneuver (rank 2)
Chill Touch (rank 1)
Daze (rank 1)
Fear (rank 1)
Forbidding Ward (rank 1)
Magic Weapon (rank 1)
Soothe (rank 1)
Spirit Link (rank 1)

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