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Kugaptee's Centipede

Creature 9 (unique) — beast, fiend, nindoru, unholy

These colossal, solitary centipedes claim vast hunting grounds.

Source: season-of-ghosts-bestiary

Perception +18
Skills acrobatics +16, athletics +21, intimidation +18
Str
+8
Dex
+1
Con
+5
Int
+0
Wis
+5
Cha
+3
AC 28 Fort +20 Ref +16 Will +18
HP 155
Immunities death-effects
Resistances void 10
Weaknesses silver 10
Speed 50 feet, climb 50 feet

Offense

Melee Mandibles +21, Damage 2d10+12 piercing
Melee Foot +19, Damage 2d8+10 bludgeoning

Abilities

Impaling Critical — When Kugaptee's centipede scores a critical hit with his mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming Off-Guard for as long as the bleed damage continues.
Trample — Huge or smaller, foot, DC 28 Reflex Trample
Undulate — Kugaptee's centipede Strides up to his Speed or Steps. During this movement, he can pass through spaces as narrow as 10 feet without Squeezing.
Void Venom (occult, poison, void) — Saving Throw DC 28 Fortitude Maximum Duration 6 rounds Stage 1 2d6 void damage and Stupefied 2 (1 round) Stage 2 2d8 void damage, stupefied 2, and Slowed 1 (1 round) Stage 3 2d10 void damage, stupefied 2, and Slowed 2 (1 round)

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