Kugaptee's Centipede
Creature 9 (unique) — beast, fiend, nindoru, unholy
These colossal, solitary centipedes claim vast hunting grounds.
Source: season-of-ghosts-bestiary
Perception +18
Skills acrobatics +16, athletics +21, intimidation +18
Str
+8
Dex
+1
Con
+5
Int
+0
Wis
+5
Cha
+3
AC 28
Fort +20
Ref +16
Will +18
HP 155
Immunities death-effects
Resistances void 10
Weaknesses silver 10
Speed 50 feet, climb 50 feet
Offense
Melee Mandibles +21, Damage 2d10+12 piercing
Melee Foot +19, Damage 2d8+10 bludgeoning
Abilities
Impaling Critical — When Kugaptee's centipede scores a critical hit with his mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming Off-Guard for as long as the bleed damage continues.
Trample — Huge or smaller, foot, DC 28 Reflex
Trample
Undulate — Kugaptee's centipede Strides up to his Speed or Steps. During this movement, he can pass through spaces as narrow as 10 feet without Squeezing.
Void Venom (occult, poison, void) — Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 void damage and Stupefied 2 (1 round)
Stage 2 2d8 void damage, stupefied 2, and Slowed 1 (1 round)
Stage 3 2d10 void damage, stupefied 2, and Slowed 2 (1 round)
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