Kugaptee's Centipede
Creature 9 (unique) — beast, fiend, nindoru, unholy
CrasherLANDVERTICALbeastfiend
These colossal, solitary centipedes claim vast hunting grounds.
Source: season-of-ghosts-bestiary
Perception +18; darkvision
Skills acrobatics +16, athletics +21, intimidation +18
Str
+8
Dex
+1
Con
+5
Int
+0
Wis
+5
Cha
+3
AC 28
Fort +20
Ref +16
Will +18
HP 155
Immunities death-effects
Resistances void 10
Weaknesses silver 10
Speed 50 feet, climb 50 feet
Offense
Melee Mandibles (magical, reach-20) +21, Damage 2d10+12 piercing plus Titan Centipede Venom
Melee Foot (unarmed) +19, Damage 2d8+10 bludgeoning
Abilities
Impaling Critical — When Kugaptee's centipede scores a critical hit with his mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming Off-Guard for as long as the bleed damage continues.
Trample — Huge or smaller, foot, DC 28 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Undulate — Kugaptee's centipede Strides up to his Speed or Steps. During this movement, he can pass through spaces as narrow as 10 feet without Squeezing.
Void Venom (occult, poison, void) — Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 void damage and Stupefied 2 (1 round)
Stage 2 2d8 void damage, stupefied 2, and Slowed 1 (1 round)
Stage 3 2d10 void damage, stupefied 2, and Slowed 2 (1 round)
Maximum Duration 6 rounds
Stage 1 2d6 void damage and Stupefied 2 (1 round)
Stage 2 2d8 void damage, stupefied 2, and Slowed 1 (1 round)
Stage 3 2d10 void damage, stupefied 2, and Slowed 2 (1 round)
WORKS WELL WITH
AnvilLAND / VERTICALAn anvil that anchors enemies in place maximizes the centipede's trample damage across a packed formation.
WeaverLAND / VERTICALA weaver that herds enemies into narrow paths guarantees the centipede catches multiple targets per trample.
MenderLAND / VERTICALA mender offsets the centipede's modest defenses while it bulldozes through enemy lines.
PUNISHES
✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Kugaptee's Centipede in the encounter builder — free, no install.
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