Kun
Creature 14 (uncommon) — aquatic, beast, cold, unholy
Pre-Remaster content. May include legacy alignment.
Hungry and resentful, the malevolent kun is a mythological fish monster that dwells in the remotest, coldest depths of the ocean. This massively powerful creatures could easily rule a subaquatic domain if they cared to, but kuns are also famous for their total self-absorption and complete ambivalence toward other forms of life. A kun remains as far away from other creatures as they can, subsisting on only their own icy hatred. They can consume and digest prey, but such feedings are incidental. M
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +25, athletics +29, intimidation +22, survival +25
Str
+8
Dex
+4
Con
+7
Int
+1
Wis
+5
Cha
+4
AC 36
Fort +29
Ref +24
Will +23
HP 230
Resistances cold 10
Weaknesses holy 10
Speed 0 feet, swim 40 feet
Offense
Melee Jaws +30, Damage 3d12+14 piercing
Melee Tail +28, Damage 3d12+14 bludgeoning
Abilities
Light Blindness — Light Blindness
Wavesense 60ft — Wavesense
Spite —
Funnel (cold, primal, water) — The kun inhales violently, sucking in heat and all creatures in the water in a 60-foot cone. Creatures in the area must succeed at a DC 33 Fortitude save or take 10d8 cold damage. The kun can't Funnel again for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and is pulled 30 feet toward the kun.
**Critical Failure** The creature takes double damage and is pulled 60 feet toward the kun.
Heart of Darkness — Whenever the kun makes an attack from within an area of darkness, their attack deals an additional 2d6 spirit damage.
Swallow Whole (attack) — Huge, 3d12+7 bludgeoning damage, Rupture 30
Swallow Whole
Grab — Grab
Spells
Control Water (At Will) (rank 5)
Wall of Ice (rank 5)
Darkness (At Will) (rank 2)
Run Kun in the encounter builder — free, no install.
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