Kurshkin
Creature 3 (unique) — fey, gremlin
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +10
Skills arcana +8, crafting +8, deception +8, nature +8, stealth +11, thievery +9
Str
-2
Dex
+4
Con
+1
Int
+1
Wis
-1
Cha
+3
AC 19
Fort +8
Ref +11
Will +8
HP 50
Weaknesses cold-iron 5
Speed 25 feet
Offense
Melee Shortsword +12, Damage 1d6+4 piercing
Ranged Shortbow +12, Damage 1d6 piercing
Abilities
+2 to Perception to hear things —
Unluck Aura (aura, mental, misfortune, primal) — 20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.
Collateral Damage —
Lucky Stabs — Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.
Natural Thief — When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.
Spells
Speak with Animals (At Will) (rank 2)
Gust of Wind (rank 1)
Prestidigitation (rank 1)
Spider Sting (rank 1)
Run Kurshkin in the encounter builder — free, no install.
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