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Kushtaka

Creature 4 — amphibious, beast

Pre-Remaster content. May include legacy alignment.

Kushtaka, or "land otters" as they are sometimes known, are devious shapeshifters. They propagate by luring a humanoid away from the shelter of their home and slowly transforming the kidnapped creature into a new kushtaka. Kushtaka have an easier time transforming willing prey, so they prefer to use their shapeshifting ability and innate magical powers to convince their chosen targets to follow them away to a kushtaka village. Once a humanoid has been lured to a kushtaka village, they slowly be

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +12
Skills acrobatics +11, athletics +9, deception +11, stealth +11
Str
+3
Dex
+5
Con
+2
Int
+0
Wis
+4
Cha
+3
AC 21 Fort +8 Ref +13 Will +12
HP 40
Resistances physical 5
Speed 25 feet, swim 40 feet

Offense

Melee Jaws +14, Damage 2d8+5 piercing
Melee Claw +14, Damage 2d6+5 slashing

Abilities

Canine Vulnerability — Dogs and other canines are natural enemies of kushtaka. Canine animals, including creatures transformed into a canine using Animal Form or a similar effect, ignore the kushtaka's resistance to physical attacks. In addition, a canine with imprecise scent can use it as a precise sense when detecting a kushtaka.
Null Spirit — Kushtaka exist completely separated from their mortal souls, making them immune to the effects of haunts and most effects from incorporeal spirits and undead, but also unaware of their presence; incorporeal undead are both Invisible and inaudible to them. Incorporeal spirits and undead can affect a kushtaka only with effects that manifest in the physical world. For instance, a ghost mage casting a Fireball or a poltergeist throwing objects could harm the kushtaka, but a ghost commoner's Frightful Moan and ghostly hand Strike would not.
Constant Spells — Constant Spells
Persuasive Rebuttal
Change Shape (concentrate, polymorph, primal) — The kushtaka takes on the specific appearance of a unique Small or Medium humanoid. Every time the kushtaka uses this ability, it takes on the same chosen form, though it can use non-magical disguises to further alter its appearance. This doesn't change the kushtaka's Speed or its attack and damage bonuses with its Strikes, though it does change the damage to an appropriate type, typically bludgeoning. Change Shape
Grab — Grab

Spells

Invisibility (rank 2)
Undetectable Alignment (Constant) (rank 2)
Charm (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Sleep (rank 1)
Telekinetic Projectile (rank 1)

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