Kvernknurr
Creature 5 (uncommon) — amphibious, fey, water
Pre-Remaster content. May include legacy alignment.
Kvernknurrs are lanky fey giants that dwell in cold-water rivers and lakes. A kvernknurr's blue flesh allows it to camoufage itself in its preferred environ, where it haunts local millers and farmers by sabotaging water wheels and farm equipment. A kvernknurr's most distinguishing feature is its oversized mouth and the two rows of axe-like teeth therein. To eat, a kvernknurr need only unhinge its lower jaw, revealing in the process a yawning portal nearly the size of a human doorway—convenient,
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +12
Skills athletics +13, intimidation +13, stealth +10
Str
+5
Dex
+2
Con
+4
Int
-1
Wis
+1
Cha
-2
AC 22
Fort +15
Ref +12
Will +9
HP 80
Resistances cold 5
Weaknesses cold-iron 5
Speed 30 feet
Offense
Melee Jaws +14, Damage 2d6+8 piercing
Melee Fist +14, Damage 2d4+8 bludgeoning
Abilities
Swallow Projectile —
Frightening Bellow (auditory, emotion, fear, mental) — **Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2.
**Critical Failure** The creature is frightened 2 and is Fleeing as long as it remains frightened.
Swallow Whole (attack) — Medium, 1d6+5 bludgeoning, Rupture 15
Swallow Whole
Grab — Grab
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