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Lacridaemon

Creature 3 — daemon, fiend, unholy

Souls who die from neglect or exposure due to becoming lost, trapped in small spaces, or otherwise being far from help can transform into lacridaemons. These weaker daemons are full of despair and typically lash out against anyone they see, believing them to have intentionally abandoned the lacridaemon to their fate. Many lacridaemons are born from the souls of wicked mortals who push others away and thus suffer lonely deaths. Exiled, corrupt nobles and violent criminals left to rot in solitary

Source: pathfinder-monster-core-2

Perception +9
Skills acrobatics +11, deception +9, stealth +9, survival +8
Str
+1
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+2
AC 18 Fort +9 Ref +12 Will +6
HP 45
Immunities cold, death-effects
Weaknesses holy 5
Speed 30 feet

Offense

Melee Jaws +12, Damage 1d8+4 piercing plus 1d6 cold
Melee Claw +10, Damage 1d6+4 slashing plus 1d6 cold

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
+1 Status to All Saves vs. Magic
Steal Bearings — **Success** The creature is unaffected. **Failure** The creature treats all squares as difficult terrain for its Stride. **Critical Failure** As failure, except that the lacridaemon determines where the target moves during the Stride, though it can't move it into hazardous terrain or a place it can't stand.
Weeping Aura (aura, divine) — 60 feet. The sounds of crying constantly surround a lacridaemon. A creature that first enters the area must attempt a DC 17 Will save as the sounds cause major disorientation. On a failure, the creature takes a –2 status penalty to Survival checks to Sense Direction (–4 on a critical failure) for 1 day. After attempting the save, the creature is temporarily immune to the lacridaemon's weeping aura for 1 day. The penalties from multiple weeping auras can increase up to a cumulative total of –10.
Lacridaemon Venom (poison, unholy) — Saving Throw DC 20 Fortitude Maximum Duration 6 rounds Stage 1 1d4 poison damage (1 round) Stage 2 1d6 poison damage and Stupefied 1 (1 round) Stage 3 1d8 poison damage, Confused, and stupefied 1 (1 round)
Venomous Spray — The lacridaemon's begins to weep, spraying its venom-filled tears at all creatures within 30-foot emanation{30 feet}. The creatures are immediately exposed to lacridaemon venom. Other lacridaemons are immune to this venom.

Spells

Invisibility (rank 2)
Fear (rank 1)
Vanishing Tracks (rank 1)

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