Lady Shimmersnip
Creature 2 — animal, aquatic
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can. The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adap
Source: sky-kings-tomb-bestiary
Perception +8
Skills acrobatics +7, athletics +8, stealth +7
Str
+4
Dex
+3
Con
+1
Int
-4
Wis
+2
Cha
-3
AC 19
Fort +7
Ref +9
Will +8
HP 24
Resistances physical (except bludgeoning) 3
Speed 25 feet, swim 15 feet
Offense
Melee Claw +10, Damage 1d10+4 slashing
Abilities
Parasitized — Lady Shimmersnip has two giant leeches partly burrowed into her body, making her Enfeebled 1 and Clumsy 2. These conditions' modifiers can change and aren't reflected in her stat block.
Scuttle —
Vulnerable to Prone — If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.
Constrict — 1d6+4 bludgeoning damage, DC 18 Fortitude
Constrict
Grab — Grab
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