Lakkai One-Fang
Creature 3 — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Xulgath leaders are usually the strongest, most violent members of a community-although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves. Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival gr
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +9
Skills athletics +9, crafting +6, intimidation +6, stealth +8
Str
+4
Dex
+1
Con
+2
Int
-1
Wis
+2
Cha
+1
AC 20
Fort +9
Ref +6
Will +9
HP 44
Speed 25 feet
Offense
Melee Greatpick +11, Damage 1d10+6 piercing
Melee Jaws +11, Damage 1d6+6 piercing
Melee Claw +11, Damage 1d4+6 slashing
Ranged Javelin +8, Damage 1d6+4 piercing
Abilities
Stench (aura, olfactory) — 30 feet. A creature entering the aura must attempt a DC 19 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.
Weakening Strike — The target must succeed at a DC 20 Fortitude save or become Enfeebled 1 (or Enfeebled 2 on a critical hit) for 1 round.
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