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Lamia

Creature 6 — beast, humanoid

Just as they were cursed long ago, lamias can inflict a curse on those they touch, clouding the victim's mind and pushing conscious thought toward animalistic instincts. Creatures affected by this curse grow reckless, becoming unaware of the consequences of their own actions. This makes the hapless victim all the more susceptible to the lamia's cunning illusions and insidious charms. The lamia's animalistic nature and the effect of their cursed touch have led some scholars to theorize that the o

Source: pathfinder-monster-core

Perception +13
Skills athletics +16, deception +15, diplomacy +11, intimidation +13, stealth +15, survival +11
Str
+6
Dex
+3
Con
+2
Int
+1
Wis
+3
Cha
+3
AC 24 Fort +12 Ref +15 Will +15
HP 95
Speed 40 feet

Offense

Melee Spear +17, Damage 1d6+10 piercing
Melee Tail +16, Damage 1d6+10 bludgeoning
Ranged Spear +14, Damage 1d6+10 piercing
Ranged Javelin +13, Damage 1d6+10 piercing

Abilities

Lamia's Caress (curse, mental, occult) — The lamia touches a creature, who must succeed at a DC 23 Will save or become Stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of Stupefied 4). This condition value decreases by 1 every 24 hours.
Grab — Grab

Spells

Suggestion (rank 4)
Blur (rank 2)
Humanoid Form (At Will) (rank 2)
Charm (rank 1)
Illusory Disguise (At Will) (rank 1)
Illusory Object (At Will) (rank 1)
Sleep (rank 1)
Ventriloquism (At Will) (rank 1)

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