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Lampad Queen

Creature 15 (uncommon) — earth, fey, nymph

Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and muses. Lampad queens have a particular animosity for the many predominantly evil underground ancestries, such as duergar and other Darklands peoples, and they are particularly fond of bats. Many lampad queens have nykteras as favored attendants. Nymphs are fey guardians of nature possessed of great beauty and forms that meld breathtaking humanoid featu

Source: pathfinder-monster-core-2

Perception +27
Skills acrobatics +27, athletics +28, deception +31, diplomacy +33, intimidation +33, nature +27, occultism +27, performance +29, society +25, stealth +27
Str
+3
Dex
+8
Con
+7
Int
+4
Wis
+4
Cha
+8
AC 38 Fort +26 Ref +29 Will +25
HP 235
Weaknesses cold-iron 10
Speed 30 feet, climb 30 feet

Offense

Melee Earthen Fist +29, Damage 3d10+9 bludgeoning plus 1d6 mental
Ranged Light Wisp +29, Damage 2d8+9 mental plus 2d6 fire plus 2d6 vitality

Abilities

Cavern Empathy — The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.
Tied to the Land — A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals such as Blight that would harm the environment, with a +30 counteract modifier and a counteract rank of 8. When the lampad queen becomes physically or psychologically unhealthy, however, her warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.
Constant Spells — Constant Spells
Nymph's Beauty (aura, emotion, incapacitation, mental, primal, visual) — 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be Confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.
Change Shape (polymorph, primal) — Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid. Change Shape
Despairing Weep (auditory, emotion, mental, primal) — Frequency once per round Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120-foot emanation{120 feet} who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of Wave of Despair.
Focus Beauty (emotion, incapacitation, mental, primal, visual) — The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a DC 33 Will save. On a failure, it's affected as if by the queen's nymph beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a Confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.
Inspiration (emotion, mental, primal) — A lampad queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the lampad queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves. If a lampad queen grants their Inspiration to a bard and they're that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.

Spells

Earthquake (rank 8)
Energy Aegis (rank 7)
Regenerate (rank 7)
Volcanic Eruption (rank 7)
Petrify (rank 6)
Impaling Spike (rank 5)
Magic Passage (rank 5)
Wall of Stone (rank 5)
Fly (rank 4)
Mountain Resilience (rank 4)
Shape Stone (rank 4)
Unfettered Movement (rank 4)
Earthbind (rank 3)
Haste (rank 3)
One with Stone (At Will) (rank 3)
Slow (rank 3)
Animal Messenger (rank 2)
Enlarge (rank 2)
Resist Energy (rank 2)
Revealing Light (rank 2)
Revealing Light (rank 2)
Ant Haul (rank 1)
Detect Magic (rank 1)
Electric Arc (rank 1)
Fleet Step (rank 1)
Guidance (rank 1)
Gust of Wind (rank 1)
Heal (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
Pummeling Rubble (rank 1)
Stabilize (rank 1)
Summon Plant or Fungus (rank 1)

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