Larabay
Creature 11 — fey
Larabays are bright-eyed, humanoid-looking fey with colorful wings and needlelike teeth who generally reside along warm coastal regions and islands. Like other fey, they enjoy lavish pranks and fantastical illusions that create chicanery and confusion. A larabay's desire for a joke can sometimes reach dire extremes, such as employing illusions to lure ships into rocks and travelers off cliffs. While some have fortuitously become heroes by playing pranks on tyrants or cruel people, this is almost
Source: pathfinder-monster-core-2
Perception +22
Skills acrobatics +23, athletics +17, deception +24, diplomacy +22, nature +19, performance +22, thievery +23
Str
+2
Dex
+6
Con
+3
Int
+4
Wis
+4
Cha
+7
AC 30
Fort +18
Ref +24
Will +21
HP 175
Weaknesses cold-iron 10
Speed 30 feet, fly 35 feet
Offense
Melee Rapier +23, Damage 2d6+12 piercing
Ranged Befuddling Gaze +22, Damage 2d8+10 mental
Abilities
At-Will Spells — At Will Spells
Befuddling Visions (mental, occult) — The larabay's gaze creates disorientation and confusion. A creature hit by befuddling gaze must attempt a Will save.
**Critical Success** The target is unaffected and temporarily immune to befuddling visions for 1 minute.
**Success** The target is unaffected.
**Failure** The target becomes clumsy and Dazzled for 1 round.
**Critical Failure** The target becomes Confused for 1 round, and clumsy and dazzled for 1 round afterward.
Change Shape (concentrate, occult, polymorph) — The larabay can take on the appearance of a specific Medium or Small humanoid. This removes their fly Speed but doesn't change the attack and damage modifiers with their Strikes.
Mischief —
Rainbow Flight (illusion, mental, occult) — The larabay Flies up to its fly Speed, creating a stunning rainbow in its wake. This movement doesn't provoke reactions. Any creature adjacent to the larabay at any point during this movement must attempt a DC 30 Will saving throw to resist staring at the magnificent rainbow. The larabay cannot use Rainbow Flight again for 1d4 rounds.
**Critical Success** The target is unaffected.
**Success** The target is Dazzled for 1 round.
**Failure** The target is dazzled for 1 round and Slowed 1.
**Critical Failure** The target is dazzled for 1 minute and Slowed 2.
Spells
Cursed Metamorphosis (rank 6)
Hallucination (rank 5)
Illusory Scene (rank 5)
Invisibility (At Will) (rank 2)
Figment (rank 1)
Illusory Object (rank 1)
Telekinetic Projectile (rank 1)
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