Lazurite-Infused Stone Golem
Creature 12 (rare) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +22
Skills athletics +28
Str
+8
Dex
-1
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 33
Fort +25
Ref +19
Will +20
HP 195
Immunities acid, magic
Speed 20 feet
Offense
Melee Fist +26, Damage 2d10+11 bludgeoning plus 2d6 void
Abilities
Golem Antimagic — Harmed by cold and vitality (5d10 untyped, 2d8 untyped from areas or persistent damage); healed by void (area 2d8 healing HP); slowed by earth
Golem Antimagic
Necrotic Field (aura, divine) — 30 feet. Vitality energy effects within the golem's necrotic field deal only half their normal damage. Additionally, all undead within its aura deal an additional 1d6 void damage with their natural attacks.
Vulnerable to Stone to Flesh — A Stone to Flesh spell negates the golem's antimagic and its resistance to physical damage for 1 round. A Petrify spell reverses this effect immediately.
Inexorable March — The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can bar the way by succeeding at a DC 36 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it takes damage equal to that dealt by the golem's fist Strike
Necrotic Affliction —
Necrotic Pulse (arcane, concentrate, disease, void) — Each creature in a 10-foot emanation must succeed at a DC 32 Fortitude save or take 1d6 persistent void damage and be Slowed 1 for 1 minute as their flesh and bones temporarily atrophy. The golem can't use Necrotic Pulse again for 1d4 rounds.
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