Ledalusca
Creature 2 — cold, elemental, water
Pre-Remaster content. May include legacy alignment.
Ledaluscas are reflective water elementals that can bring forth images previously reflected on their surfaces and wholly freeze themselves in the shapes of what they reflected. They explore and protect the calmest boundaries of the icy regions of the Plane of Water, where ice forms in shiny, flawless sheets. Insatiably curious, their eagerness propels some ledaluscas to pickpocket interesting-looking objects to play with. Others travel to different planes to locate, observe, and reflect a wider
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +8
Skills acrobatics +7, athletics +8, deception +5, stealth +9, thievery +7
Str
+4
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+1
AC 17
Fort +8
Ref +9
Will +6
HP 40
Immunities cold, paralyzed, poison, sleep
Weaknesses fire 5
Speed 25 feet, swim 30 feet
Offense
Melee Wave +10, Damage 1d6+4 bludgeoning
Ranged Ice Shard +9, Damage 1d6+4 piercing plus 1d4 cold
Abilities
Recall Reflection (illusion, primal) — A ledalusca can recall and replay any reflection ever cast on its surface, although it must still Seek to consciously notice fine or significant details.
Shell Block —
Freeze Shell (cold, manipulate) — The ledalusca freezes their surface into a translucent, faintly colored ice sculpture matching the mirror image of a Medium creature or object they have seen before. While in this form, instead of a wave, they have the following Strike:
Melee a ice shell +10/+5/+0, Damage 1d4 cold damage
The physical damage is a type that matches the new shape of the ledalusca's frozen shell. The ledalusca can revert to their liquid form by taking this action again.
Hold Still (concentrate) — Until the next time they act, the ledaluca appears to be either an ice sculpture (if under the effects of Freeze Shell) or a pool of still water (if not). They have an automatic result of 28 on Deception checks and DCs to pass as what they appear to be.
Push — Push
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