Legion Archon
Creature 7 — archon, celestial, holy
Pre-Remaster content. May include legacy alignment.
Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers-especially fiends that embody the sin of wrath-legion archons don't hesitate in battle, mounting offensives under divine commanders like Iomedae. Archons are guardians of Heaven and enemies of chaos and evil. They openly fight back the spread of f
Source: pathfinder-bestiary (Pre-Remaster)
Perception +15
Skills acrobatics +13, athletics +14, diplomacy +16, intimidation +16, religion +14, survival +14
Str
+5
Dex
+2
Con
+4
Int
+1
Wis
+2
Cha
+5
AC 27
Fort +17
Ref +11
Will +15
HP 100
Resistances fire 15
Weaknesses unholy 10
Speed 30 feet, fly 60 feet
Offense
Melee Flame Of Justice +18, Damage 2d10+5 slashing plus 1d6 spirit
Ranged Flame Of Justice +15, Damage 2d10+5 slashing plus 1d6 spirit
Abilities
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Menacing Guardian (aura, divine) — 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save.
On a failure, they take a -1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first.
Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
Retributive Strike — Damage Reduction 9
A legion archon can also make a Retributive Strike by throwing its flame of justice.
Retributive Strike
Archon's Door — Once per day, if an archon sees another creature cast Translocate, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door .
If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door .
Flame of Justice (divine) — A legion archon's spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice.
A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon's hands again instantly.
On a critical hit, the fire damage from the flame of justice deals maximum damage (6 fire{6} on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage.
Spells
Tongues (Constant) (rank 5)
Dimension Door (At Will) (rank 4)
Light (rank 1)
Message (rank 1)
True Strike (rank 1)
Run Legion Archon in the encounter builder — free, no install.
Open in PathfinderGM →