Leng Ghoul
Creature 10 (uncommon) — dream, ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
In the icy nightmare dimension of Leng, ghouls with hoofed feet gather in morbid groups to worship and research, forming societies that mockingly mimic (and in their opinion, surpass) those of the living. Most worship the malevolent gods of the Elder Mythos and see the living as little more than fodder who will eventually die and provide memories for Leng ghouls to consume and absorb. Not all Leng ghouls are evil, but most are, and even those who aren't possess sardonic senses of humor and grisl
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +19
Skills acrobatics +21, arcana +19, athletics +19, occultism +21, religion +19, stealth +21
Str
+5
Dex
+7
Con
+5
Int
+3
Wis
+5
Cha
+6
AC 29
Fort +18
Ref +21
Will +19
HP 180
Immunities bleed, cold, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet, burrow 25 feet, climb 25 feet
Offense
Melee Jaws +23, Damage 2d8 + 8 piercing
Melee Claw +23, Damage 2d6 + 8 slashing
Abilities
Erudite — Leng ghouls can cast arcane, divine, and occult spells from scrolls, with a spell DC of 28 and a spell attack roll of +20.
+1 Status to All Saves vs. Vitality —
Void Healing — Negative Healing
Absorb Memories (manipulate) — The Leng ghoul can immediately attempt an Occultism check to learn one non-secret memory the corpse had when it was alive (use the standard DC for the creature's level). The exact memory learned is determined by the GM but is typically something of use to the Leng ghoul. The memory can't be one the creature was trying to keep secret unless the check was a critical success.
A Leng ghoul can Absorb Memories from any given corpse only once.
Leng Ghoul Fever (disease) — Saving Throw DC 28 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 4d8 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 4d8 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Leng ghoul the next sunset.
Paralysis (incapacitation, occult) — Any living creature hit by a Leng ghoul's attack must succeed at a DC 28 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Sneak Attack — A Leng ghoul deals an extra 2d6 precision damage to Off-Guard creatures.
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