Leshy Mob
Creature 11 — leshy, plant, troop
A single leshy is a nuisance. A horde of leshies is a natural disaster. When confronted by existential threats or malicious ecological devastation, charismatic leshy leaders can rally their kin into a mob. These bands often include several kinds of leshy, creating a ragtag host that can communicate with and draw power from nearly any plant in its path. The farther they travel, the greater the mob's sense of cohesion becomes, gradually awakening an empathic hive mind, coordinated shapeshifting, a
Source: wardens-of-wildwood-bestiary
Perception +21
Skills acrobatics +19, athletics +22, nature +22, stealth +19
Str
+5
Dex
+4
Con
+7
Int
+3
Wis
+5
Cha
+6
AC 30
Fort +23
Ref +19
Will +21
HP 195
Weaknesses area-damage 12, fire 8, splash-damage 8
Speed 25 feet
Abilities
Form Up — Form Up
Troop Defenses — Thresholds 130 (3 segments), 65 (2 segments)
Troop Defenses
Verdant Burst (healing, primal, vitality) — When a leshy mob's Hit Points reach a threshold that would reduce its size, a burst of primal energy explodes from the fallen leshies and empowers the surviving fighters. The leshy mob gains temporary Hit Points that last for 10 minutes. In addition, all squares within 5 feet of the troop become filled with various plants, becoming difficult terrain. If the environment is not a viable environment for these plants, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The leshies can transform into an assortment of Small plants that fills a 15-foot burst centered on any one square the leshy mob occupies, creating difficult terrain. When the leshies return to their natural form, they Form Up anywhere within the burst. This otherwise uses the effects of One with Plants.
Change Shape
One with the Foliage — The leshy mob ignores difficult terrain caused by plants and fungi, and it treats greater difficult terrain from such sources as difficult terrain.
Rain of Seeds — The leshies grab and hurl an assortment of stones, spores, and explosive seeds, launching a ranged attack in the form of a volley. This volley is a 10-foot burst within 60 feet that deals 4d8 untyped damage (DC 30 Reflex save).
When the leshies are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Troop Movement — Whenever the leshy mob Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
Veggielante Justice — 1 to 3
Frequency once per round
Effect The leshies assault each enemy creature within 5 feet, with a DC 30 Reflex save. The damage depends on the number of actions.
1 3d8 untyped damage
2 3d8+11 untyped damage
3 3d8+16 untyped damage
Spells
Speak with Plants (Constant) (rank 3)
Wall of Thorns (rank 3)
Run Leshy Mob in the encounter builder — free, no install.
Open in PathfinderGM →