Levaloch
Creature 7 — construct, devil, fiend, unholy
Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters-creatures of absolute discipline endlessly obedient to diabolical tyrants. There are countless legions of lawful fiends in the nine layers of Hell, warring against the celestial planes and scouring the Material Plane for souls to corrupt.
Source: pathfinder-monster-core-2
Perception +16
Skills acrobatics +14, athletics +17, intimidation +14, religion +14
Str
+6
Dex
+3
Con
+4
Int
+2
Wis
+3
Cha
+1
AC 25
Fort +17
Ref +14
Will +12
HP 105
Immunities fire
Resistances physical (except silver) 5
Weaknesses holy 5
Speed 30 feet, climb 30 feet
Offense
Melee Trident +19, Damage 2d8+12 piercing
Ranged Trident +16, Damage 2d8+12 piercing
Ranged Barbed Net +16, Damage 1d4 bludgeoning
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Hellstrider — A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage.
A levaloch can move through liquids up to 5 feet deep at their full Speed.
+1 Status to All Saves vs. Magic —
Phalanx Fighter — All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.
Stable Stance — A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.
Barbed Net — When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a -10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also Immobilized.
When a creature Escapes, or if the Strike misses, the net crumbles into rust.
Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.
Forge Weapon (manipulate) — A levaloch reforges part of their barbed iron substance into a new +1 Striking trident or barbed net. Their previous trident crumbles to rust.
When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.
Merciless Thrust — When a levaloch hits a creature that has the Clumsy, Enfeebled, Immobilized, or Restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.
Spells
Diabolic Pact (rank 1)
Run Levaloch in the encounter builder — free, no install.
Open in PathfinderGM →