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Lifeleecher Brawler

Creature 8 (rare) — humanoid, mortic, orc

Pre-Remaster content. May include legacy alignment.

Lifeleechers are mortic orcs with gray flesh, sharp claws, and protruding tusks. Resilient and strong, they devour the vital essence of their enemies, which heals their wounds and shackles those souls to the lifeleecher. Many orcs believe lifeleechers are possessed by the spirits of fallen orc warriors too stubborn to die. Feared and revered, lifeleechers often rise to positions of power in their holds and battle on the front lines against the undead armies of the Whispering Tyrant. Mortics ar

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +15
Skills athletics +18, intimidation +16, survival +15
Str
+6
Dex
+4
Con
+6
Int
+3
Wis
+3
Cha
+4
AC 25 Fort +20 Ref +16 Will +13
HP 165
Speed 25 feet

Offense

Melee Tusk +20, Damage 2d6+6 piercing
Melee Claw +20, Damage 2d8+6 slashing plus 1d6 bleed
Ranged Composite Shortbow +19, Damage 2d6+3 piercing

Abilities

Consecration Vulnerability — A lifeleecher in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Mortic Ferocity — The lifeleecher is also surrounded by visibly flickering fragments of the souls they've consumed, becoming Concealed until the end of their next turn. Ferocity
Soul Feast (divine, void) —
Void Healing — Negative Healing
Death Gasp (divine) — The lifeleecher draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The lifeleecher gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath. Death Gasp lasts as long as the lifeleecher holds their breath (up to 11 rounds).
Ghost Hunter — The lifeleecher's tusks have the effects of the Ghost Touch property rune on attacks against incorporeal undead.
Leech Essence (divine) — When the lifeleecher damages a living or undead creature with their jaws Strike, they drain the target's life essence. The lifeleecher gains 5 temporary Hit Points that last for 1 minute, and the target must succeed at a DC 24 Fortitude save or become Drained 1 if living, or Stunned 1 if undead. If the target was already drained or stunned, the value of this condition instead increases by 1, to a maximum of 3.

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