Lion Visitant
Creature 5 — animal, undead, unholy
Pre-Remaster content. May include legacy alignment.
Scars and other marks of obvious mistreatment are the clearest indicators that an undead animal is no mere zombie. Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going so far as to slaughter their entertainers-supposedly "by accident"-via neglect or abuse. The victims o
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +13, athletics +13, stealth +13
Str
+6
Dex
+4
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 22
Fort +9
Ref +11
Will +15
HP 95
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 7
Speed 30 feet
Offense
Melee Jaws +15, Damage 2d6+8 piercing
Melee Claw +15, Damage 2d4+8 slashing
Abilities
Lifesense (Imprecise) 60 feet — Lifesense
Void Healing — Negative Healing
Whip Vulnerability — A lion visitant takes 7 slashing{7} additional damage from whips.
Pack Attack — The visitant deals an extra 1d4 damage to any creature that's within reach of at least two of the visitant's allies.
Pounce — The visitant Strides and makes a Strike at the end of that movement. If the visitant began this action Hidden, it remains hidden until after the ability's Strike.
Roar (auditory, concentrate, emotion, fear, mental, primal) — The visitant lets out a loud and horrifying roar. Each creature within 100-foot emanation{100 feet} must attempt at a DC 19 Will save.
No matter the result, affected creatures are then temporarily immune to the effect for 1 minute.
Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.
**Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2.
**Critical Failure** The creature is Frightened 3.
Sneak Attack — The visitant deals an extra 1d8 precision damage to Off-Guard creatures.
Grab — Grab
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