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Little Man In The Woods

Creature 6 (rare) — undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeSnareLANDundeadunholy

A murdered man left unburied in the wilds might return as a being called a "little man in the woods," his decayed corpse shriveling until it shrinks to the size of a child. Denied the respect of a burial that would smooth his spirit's transition to the afterlife, he is unable to leave the mortal plane and enter the realm of the spirits. Forgotten, lost, and miserable, suffering from unbearable hunger and cold, the little man in the woods is desperate to return to his mortal home and be laid to r

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +12; darkvision
Languages common, necril; one additional language
Skills acrobatics +14, athletics +14 (+16 to Grapple), deception +14, stealth +16
Str
+4
Dex
+5
Con
+3
Int
+1
Wis
+2
Cha
+4
Items Shortbow
AC 24 Fort +13 Ref +17 Will +12
HP 95 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Fist (finesse, nonlethal, unarmed) +17, Damage 2d6+7 bludgeoning plus Grab
Ranged Shortbow (deadly-d10, magical) +18, range increment 60 feet, Damage 1d6+3 piercing

Abilities

Voice Imitation — A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Adopt Guise (illusion, mental, occult) — Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him.

A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.
Strangle
Grab

WORKS WELL WITH

AnvilLANDA durable frontline holds attention on the surface while this disguised stalker lures a straggler away to Grab and Strangle unseen.
WeaverLANDA caster that inflicts Frightened or Off-Guard weakens a target's Will before the false-distress lure closes the trap.
CrasherLANDA loud melee brute draws the party's attention to one flank while the guise-wearer works a separated target from another.

PUNISHES

✖ solo scouting✖ low Will✖ isolated targets
Avoid pairing with another lure-based ambusher; both compete to isolate the same lone target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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