Living Grove
Creature 5 — elemental, plant, wood
A living grove is a singular connected entity, with dozens of genetically identical trunks united within the same root system. At rest, a living grove resembles nothing so much as a small arboretum of birch and aspen trees, though oak and redwood varieties that are significantly larger and tougher exist as well. At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a d
Source: rage-of-elements-bestiary
Perception +15
Skills nature +13, stealth +13, survival +12
Str
+4
Dex
+0
Con
+5
Int
+0
Wis
+1
Cha
+1
AC 21
Fort +12
Ref +7
Will +15
HP 90
Immunities bleed, paralyzed, sleep, poison
Weaknesses axe-vulnerability 5, fire 7
Speed 20 feet
Offense
Melee Branch +15, Damage 2d8+4 bludgeoning
Ranged Nuts +11, Damage 2d6+4 bludgeoning
Abilities
Tremorsense 30 feet — Tremorsense
Defensive Camouflage — The living grove can Hide in natural environments even if it doesn't have cover. While Hiding, its root system is safely covered in dirt, granting the grove a +3 status bonus to AC. A critical hit cracks this protective layer of earth to disperse in the wind, ending the effect.
Engulf — DC 22 Reflex, 5d8 bludgeoning damage, , Rupture 10
A creature Engulfed by the living grove must also attempt a DC 22 Fortitude save as it's battered between the thin, tightly packed trunks.
**Critical Success** The creature is unaffected.
**Success** The creature is Stunned 1.
**Failure** The creature is Stunned 2.
**Critical Failure** The creature is Stunned 4.
Engulf
Run Living Grove in the encounter builder — free, no install.
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