Living Landslide
Creature 5 — earth, elemental
Living landslides resemble humanoids made of earth and gravel. They find moving across the many surfaces of the mortal Universe strangely liberating. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-monster-core
Perception +12
Skills athletics +14, stealth +8
Str
+5
Dex
-1
Con
+4
Int
-2
Wis
+1
Cha
-1
AC 21
Fort +15
Ref +8
Will +10
HP 90
Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 25 feet
Offense
Melee Fist +16, Damage 2d8+8 bludgeoning
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Earthbound — When not touching solid ground, the living landslide is Slowed 1 and can't use reactions.
Crumble — The living landslide can't Crumble again for 1d4 rounds.
Earth Glide — The living landslide can Burrow through any earthen matter, including rock. When it does so, the living landslide moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Sliding Earth — The living landslide Strides up to twice its normal Speed in a straight line, then attempts to Trip a creature in its reach. If a creature falls Prone from this Trip, it takes 1d4 bludgeoning damage for every 10 feet the living landslide moved.
Run Living Landslide in the encounter builder — free, no install.
Open in PathfinderGM →