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Living Nightmare

Creature 8 (uncommon) — dream, incorporeal

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific

Source: curtain-call-bestiary

Perception +18
Skills acrobatics +14, deception +18, intimidation +18, occultism +12, stealth +18
Str
-5
Dex
+4
Con
+3
Int
+0
Wis
+2
Cha
+6
AC 24 Fort +15 Ref +18 Will +14
HP 110
Immunities disease, paralyzed, poison, precision, sleep
Resistances all-damage (except force, ghost-touch, void) 5
Speed 0 feet, fly 40 feet

Offense

Melee Nightmare Tendril +20, Damage 4d8 void

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic
Endless Nightmare (curse, emotion, fear, mental, occult) — An animate dream's touch fills the victim's mind with terrifying visions Saving Throw DC 26 Fortitude Stage 1 Fatigued (1 day) Stage 2 fatigued and Stupefied 1 (1 day) Stage 3 The victim falls Unconscious and can't be awakened as long as they remain at this stage (1 day).
Thematic Innate Spell — In addition to the occult innate spells, these living nightmares also have a 4th-rank thematic innate spell, chosen by you to match the themes and needs of the enemy the living nightmare embodies. For example, if the foe Nemesis is based on allied with will-o'-wisps, the living nightmares might have Invisibility or Thunderstrike as their additional thematic innate spell, or if the foe Nemesis is based on allied with mind-manipulating creatures from the frozen north, the living nightmares might have Chilling Darkness or Confusion as their additional spell. Even though this spell is cast as an occult spell, you can pick a spell from another magical tradition if you wish.

Spells

Nightmare (rank 4)
Translocate (At Will) (rank 4)
Vision of Death (rank 4)
Fear (rank 1)
Sleep (rank 1)

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