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Living Rune (Divine)

Creature 13 (rare) — construct

Pre-Remaster content. May include legacy alignment.

The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes can be found, however, each with its own particular abilities. Living runes can also be crafted to deal different types of energy damage with their Strikes. Divine living runes are crafted by various churches and sects and typically bear the symbol of a deity, archdevil, or other divine force. Magic is a complex thing to begin with, and at a certai

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +25
Skills deception +24, religion +27, stealth +25
Str
+1
Dex
+6
Con
+1
Int
+8
Wis
+8
Cha
+5
AC 34 Fort +20 Ref +23 Will +27
HP 245
Speed 25 feet

Offense

Ranged Electrical Blast +25, Damage 4d12 electricity

Abilities

Truescript — A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.
Backdrop — When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.
Surface-Bound — A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a Fireball spell or a wall being smashed), the rune takes 7d6 untyped damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.

Spells

Divine Decree (rank 7)
Blade Barrier (rank 6)
Repulsion (rank 6)
Spirit Blast (rank 6)
Flame Strike (rank 5)
Divine Wrath (rank 4)
Glyph of Warding (At Will) (rank 3)

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