Living Rune (Divine)
Creature 13 (rare) — construct
Pre-Remaster content. May include legacy alignment.
SniperWeaverLANDconstruct
The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes can be found, however, each with its own particular abilities. Living runes can also be crafted to deal different types of energy damage with their Strikes. Divine living runes are crafted by various churches and sects and typically bear the symbol of a deity, archdevil, or other divine force. Magic is a complex thing to begin with, and at a certai
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +25; darkvision
Languages truescript
Skills deception +24, religion +27, stealth +25 (+31 to Hide or Sneak among inscriptions)
Str
+1
Dex
+6
Con
+1
Int
+8
Wis
+8
Cha
+5
AC 34
Fort +20
Ref +23
Will +27
HP 245
Speed 25 feet
Offense
Ranged Electrical Blast (electricity) +25, range increment 60 feet, Damage 4d12 electricity
Abilities
Truescript — A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.
Backdrop — When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.
Surface-Bound — A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a Fireball spell or a wall being smashed), the rune takes 7d6 untyped damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.
Divine Innate Spells DC 35, attack +27
7th Divine Decree (×2)
6th Blade Barrier, Repulsion, Spirit Blast
5th Flame Strike
4th Divine Wrath (×2)
3rd Glyph of Warding (At Will)
WORKS WELL WITH
AnvilLANDAn Anvil guards the Sniper's position, intercepting climbers and fliers that try to reach the rune's vantage.
ShadeLANDA Shade debuffs enemy saving throws, improving the Sniper's spell and Electrical Blast accuracy.
CrasherLANDA Crasher pushes enemies out of cover and into the Sniper's line of fire across open ground.
PUNISHES
✖ melee dependency✖ low Will
dual Sniper competes for sight lines and elevated positions
Works well with · Punishes · Pairing advice
Unlock with Tactics
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