Living Rune (Primal)
Creature 13 (rare) — construct
Pre-Remaster content. May include legacy alignment.
SniperWeaverLANDVERTICALconstructelectricity
The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes can be found, however, each with its own particular abilities. Living runes can also be crafted to deal different types of energy damage with their Strikes. Primal living runes usually resemble animate carvings rather than lines of power or paint, and are often found on menhirs or sacred trees. Magic is a complex thing to begin with, and at a certa
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +25; darkvision, truesight 60 feet
Languages truescript
Skills deception +24, nature +27, stealth +25 (+31 to Hide or Sneak among inscriptions)
Str
+1
Dex
+6
Con
+1
Int
+8
Wis
+8
Cha
+5
AC 34
Fort +20
Ref +23
Will +27
HP 245
Speed 25 feet
Offense
Ranged Electrical Blast (electricity) +25, range increment 60 feet, Damage 4d12 electricity
Abilities
Truescript — A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Backdrop — When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.
Surface-Bound — A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a Fireball spell or a wall being smashed), the rune takes 7d6 untyped damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.
Primal Innate Spells DC 35, attack +27
7th Volcanic Eruption (×2)
6th Baleful Polymorph, Flesh to Stone, Tangling Creepers, True Seeing (Constant)
5th Cone of Cold (×2)
4th Wall of Fire (×2)
3rd Glyph of Warding (At Will)
1st Detect Alignment (At Will)
WORKS WELL WITH
AnvilLAND / VERTICALAnvil anchors the melee line while the rune delivers primal-ranged devastation from elevated surface positions.
CrasherLANDCrasher forces enemies into kill zones while the rune applies pressure with reliable electrical damage from range.
ShadeLAND / VERTICALShade infiltration disrupts enemy back lines, creating chaos the rune exploits with precision ranged strikes.
PUNISHES
✖ melee crit-fishing✖ Will-targeting magic✖ status conditions
Surface-bound static positioning makes stacking another Sniper fragile against aggressive enemy flanking.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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