Living Whirlwind
Creature 5 — air, elemental
A living whirlwind resembles a dust devil with a vague mouth and eyes formed among the dust and debris swirling within it. Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.
Source: pathfinder-monster-core
Perception +10
Skills acrobatics +16, stealth +14
Str
+3
Dex
+5
Con
+2
Int
-2
Wis
+1
Cha
+0
AC 24
Fort +9
Ref +16
Will +10
HP 50
Immunities bleed, paralyzed, poison, sleep
Speed 0 feet, fly 50 feet
Offense
Melee Gust +14, Damage 2d6+7 bludgeoning
Abilities
Disperse (air) — At the end of the turn, the living whirlwind reforms in any unoccupied space within 25 feet of where it dispersed, and its high winds are restored.
High Winds (air, aura) — 20 feet.
Air within the emanation is difficult terrain for Flying creatures that don't have the air trait.
Swiftness — The living whirlwind's movement doesn't trigger reactions.
Forceful Winds (air) — The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushed back 10 feet and knocked Prone.
Run Living Whirlwind in the encounter builder — free, no install.
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