← Bestiary index

Lizardfolk Defender

Creature 1 — humanoid, lizardfolk

A lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, a soldier in times of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. Iruxis understand the need for revenge, and when they allow a foe to escape, they do

Source: pathfinder-monster-core

Perception +7
Skills acrobatics +5, athletics +6, stealth +5
Str
+3
Dex
+2
Con
+3
Int
-1
Wis
+2
Cha
+0
AC 16 Fort +8 Ref +7 Will +5
HP 21
Speed 25 feet, swim 15 feet

Offense

Melee Flail +8, Damage 1d6+3 bludgeoning
Melee Jaws +8, Damage 1d6+3 piercing
Melee Tail +8, Damage 1d4+3 bludgeoning
Ranged Javelin +7, Damage 1d6+3 piercing

Abilities

Reactive Strike — Reactive Strike
Shield Block — Shield Block
Deep Breath — A lizardfolk defender can hold their breath for 15 minutes.
Terrain Advantage — Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are Off-Guard to the lizardfolk defender.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Lizardfolk Defender in the encounter builder — free, no install.

Open in PathfinderGM →