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Llorona

Creature 12 — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

Vengeful spirits called lloronas arise from people who died overcome with the grief and shame that comes with the tragic drowning of a child. In life, a llorona may have contributed to the child's death or simply lost the child to a horrible accident. In death, a llorona's pain manifests as a malevolent desire to drown others, imparting the same grief that they share with the person's loved ones. To this end, lloronas remain along riversides and other bodies of water in hopes of drawing their ne

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +20
Skills athletics +23, deception +25, intimidation +23, stealth +23
Str
-5
Dex
+7
Con
+1
Int
+2
Wis
+2
Cha
+5
AC 32 Fort +19 Ref +23 Will +20
HP 165
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 60 feet

Offense

Melee Ghostly Hand +25, Damage 2d6+11 void

Abilities

Rejuvenation (divine) — When a llorona is destroyed, they re-form after 1d6 days at the site of their death. Resolving the injustice that led to a llorona's death puts them to rest permanently. Alternatively, successfully performing a Consecrate ritual at the site prevents them from re-forming.
Void Healing — Negative Healing
Constrict — 2d6+12 void DC 31 Fortitude Constrict
Funereal Touch — A creature touched by a llorona must attempt a DC 29 Fortitude save. On a failure, the creature becomes Drained 1 (Drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.
Ghostly Grasp — A llorona can Grapple corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.
Wail (auditory, concentrate, incapacitation, mental, occult) — The llorona unleashes a somber wail. Each living creature within 120-foot emanation{120 feet} must attempt a DC 31 Will save. Regardless of its result, the creature is then temporarily immune for 24 hours. **Critical Success** The creature is unaffected. **Success** The creature is Stunned 1. **Failure** The creature is Fascinated with the nearest body of water and compelled to move toward the water and drown itself. If there's no nearby body of water, the creature instead remains still. The creature can attempt another DC 31 Will save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1. **Critical Failure** As failure, except the creature receives another Will save only at the end of a round in which it's submerged in water.
Grab — Grab

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