Lloyd The Leaper
Creature 8 (rare) — fey
The greatest secret of the murderous trickster known as Spring-Heeled Jack is that he isn't a unique creature. Instead, he's one of a rare type of fey native to the First World who enjoy causing bloody mayhem in the Material Plane. These fey are so rare and so distrustful of one another's company that two have never been seen together; the mistaken assumption that only a single Spring-Heeled Jack exists is therefore entirely understandable. The fact that sightings occur across Ustalav (and beyon
Source: wardens-of-wildwood-bestiary
Perception +17
Skills acrobatics +16, athletics +18, deception +18, intimidation +15, stealth +19, thievery +16
Str
+4
Dex
+6
Con
+3
Int
+2
Wis
+3
Cha
+4
AC 26
Fort +13
Ref +20
Will +15
HP 135
Speed 40 feet
Offense
Melee Sally Sharp-tongue +18, Damage 3d4+7 slashing plus 1d6 bleed
Abilities
Constant Spells — Constant Spells
Ghastly Visage (concentrate, curse, emotion, fear, mental, primal, visual) — Lloyd the Leaper locks eyes with a creature he can see within 30 feet. The target must immediately attempt a DC 23 Will save or become Frightened 1 (Frightened 2 on a critical failure), and it can't reduce its frightened condition below 1 for 24 hours or until this curse is removed. After attempting its save, the creature is temporarily immune to this ability for 24 hours.
Reactive Strike — Reactive Strike
Change Shape (concentrate, polymorph, primal) — Lloyd takes on the appearance of a Small or Medium humanoid dressed in exquisite finery. This doesn't change his Speed or his attack and damage modifiers with his Strikes. When in this form, Lloyd gains a Diplomacy modifier equal to his Intimidation modifier.
Change Shape
Haze of Dreams (incapacitation, mental, poison, primal, sleep) — Lloyd exhales a cloud of clammy gray fog. Each creature in a 15-foot cone must attempt a DC 23 Fortitude save.
**Critical Success** The creature is unaffected and becomes temporarily immune for 24 hours.
**Success** The creature is Stupefied 1 for 1 round.
**Failure** The creature falls Unconscious. It wakes up automatically if it's still unconscious after 1 minute.
**Critical Failure** The creature falls unconscious. It wakes up automatically if it's still unconscious after 1 hour.
Vanishing Leap (illusion, primal) —
Vault (move) — Lloyd jumps up to 20 feet in any direction, including vertically. This movement doesn't trigger reactions based on movement.
Spells
Magic Passage (rank 5)
Calm (rank 2)
Gentle Landing (At Will) (rank 1)
Vanishing Tracks (Constant) (rank 1)
Run Lloyd The Leaper in the encounter builder — free, no install.
Open in PathfinderGM →