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Loblobi

Creature 1 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

In the First World, rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere else entirely. Fey native to such rivers are often just as capricious. This quality is particularly true of loblobis, cunning carnivores who resemble small, chubby humans with the heads and wings of crested herons. These malicious tricksters love playing any pranks that result in other creatures being embarrassed, hurt, or even drowned. Their most com

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +6
Skills acrobatics +7, crafting +5, deception +8, performance +6, stealth +7, thievery +7
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+3
AC 16 Fort +4 Ref +9 Will +8
HP 25
Speed 20 feet, fly 30 feet

Offense

Melee Beak +9, Damage 1d6+2 piercing

Abilities

Unflappable Self-Importance — When a loblobi rolls a success on a Will save against an emotion effect or an effect that would make it controlled, it gets a critical success instead. When it rolls a critical failure against such an effect, it gets a failure instead. However, a loblobi is vulnerable to flattery. It takes a -4 circumstance penalty to its Will and Perception DCs against any fulsome Deception and Diplomacy checks to Lie, Make an Impression, or Request.
Arrogant Preen (incapacitation, mental, primal) — The loblobi tidies its feathered crest to look supernaturally regal. Each non-fey creature within 30-foot emanation{30 feet} must attempt a DC 17 Will save, then is temporarily immune to Arrogant Preen for 1 hour. **Critical Success** The target is unaffected. **Success** The target is distracted by the preening and can't take reactions until the start of its next turn. **Failure** The target is Fascinated by the loblobi and can't take reactions for 1 minute. **Critical Failure** As failure. Additionally, while the creature is fascinated, any hostile actions from the loblobi don't break the fascination, but instead allow the target to attempt a new Will save to end the effect at the start of its next turn.

Spells

Faerie Fire (rank 2)
Water Walk (At Will) (Loblobi Can Dismiss the Spell) (rank 2)
Dancing Lights (rank 1)
Grease (rank 1)
Hydraulic Push (rank 1)
Prestidigitation (Only to Move, Clean, or Soil Small Amounts of Water) (rank 1)

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