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Lovelorn

Creature 4 (uncommon) — undead, unholy

A particularly macabre form of undead, these spiderlike creatures resemble still-beating hearts with rib bones for legs and tendrils of gore dangling beneath. Their twisted forms hint at their ghastly origin, as these undead form from those who die tragic deaths in service to toxic love: star-crossed lovers who die rather than accept a life apart from one another, rejected suitors whose unrequited affections warp into malice, and other victims of tragic relationships both romantic and otherwise.

Source: pathfinder-monster-core-2

Perception +10
Skills athletics +11, occultism +8, stealth +13
Str
+4
Dex
+5
Con
+3
Int
-2
Wis
+2
Cha
+3
AC 21 Fort +9 Ref +13 Will +12
HP 60
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Speed 25 feet, climb 25 feet

Offense

Melee Fangs +13, Damage 1d6+6 piercing plus 1d6 bleed
Melee Gory Tendril +13, Damage 1d4+6 bludgeoning

Abilities

+2 Perception to Sense Motive
Lifesense 30 feet — Lifesense
Gloom Aura (aura, emotion, illusion, mental, occult) — 60 feet. A lovelorn's presence instills unease and turns the air cold, dark, and stale. Creatures within the aura take a -1 circumstance penalty to saving throws made to resist emotion effects. If the lovelorn makes a place home for a week or more, that location can become suffused with this magic even outside the lovelorn's aura, lasting until the lovelorn leaves or is destroyed.
Skitter Away
Void Healing — Negative Healing
Cynic's Curse (curse, emotion, mental, occult) — A creature hit by a lovelorn's fangs Strike must attempt a DC 19 Will save as it grows morose and listless. If the creature would be affected by a Calm spell, that spell attempts to counteract this curse instead of having its normal effect. **Critical Success** The target is unaffected. **Success** For 1 minute, the target can't benefit from helpful emotion effects, but can still be affected by harmful emotion effects. **Failure** As success, plus the target is Fatigued for the same duration. **Critical Failure** As failure, but the curse's effects are permanent.
Grab — Grab

Spells

Create Undead (doesn't require secondary casters) (rank 2)
Illusory Creature (At Will) (rank 2)
Invisibility (rank 2)
Fear (rank 1)
Figment (rank 1)
Illusory Object (At Will) (rank 1)
Telekinetic Hand (rank 1)

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