Luminous Ooze
Creature 4 — mindless, ooze
Pre-Remaster content. May include legacy alignment.
Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays before blinding them and launching into a frenzied attack. They are often found on the ceilings or walls of dark caverns, and more than a few curious spelunkers have met their end simply by investigating their strange yet beautiful light. The effects of electrici
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +6
Skills athletics +11
Str
+3
Dex
-5
Con
+3
Int
-5
Wis
+0
Cha
+1
AC 11
Fort +11
Ref +3
Will +6
HP 80
Immunities critical-hits, electricity, precision, unconscious, visual
Speed 25 feet, climb 15 feet
Offense
Melee Pseudopod +13, Damage 2d8+5 bludgeoning
Abilities
Motion Sense 60 feet — A Luminous Ooze can sense nearby motion through vibration and air movement.
Bedazzling (aura, light, visual) — 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become Dazzled until the end of its next turn. On a critical failure, it instead becomes Blinded until the end of its next turn.
Lightning Catcher — Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod Strike deals an additional 1d6 electricity damage.
Light Up (light, visual) — The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save.
**Critical Success** The creature is unaffected
**Success** The creature is Dazzled until the end of its next turn.
**Failure** The creature is Blinded until the end of its next turn.
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