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Lured to Ashes

Hazard 5 — haunt

Pre-Remaster content. May include legacy alignment.

The illusory scene of a furnished study covers the room's actual appearance. It flickers and fades, revealing a scorched and burnt chamber. A moment later, the screams of burning victims fill the room, and blazing skeletal arms reach from the ashes and charred walls to scrape and claw.

Source: malevolence-bestiary (Pre-Remaster)

Perception +0
Skills stealth +13
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 22 Fort +15 Ref +15 Will +9
HP 50
Immunities precision, critical-hits
Weaknesses vitality 5

Abilities

Lure (auditory, linguistic, mental, occult) — Each creature must attempt a DC 22 Will save (creatures outside of area B18 gain a +2 circumstance bonus to this save). On a failure, the creature is compelled to move into area B18 and be seated on one of the sofas. Creatures who succeed at the save aren't compelled and see the room as the burnt ruin that it is. The haunt then rolls initiative.

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