Lusca
Creature 17 (uncommon) — aberration, aquatic
Pre-Remaster content. May include legacy alignment.
A lusca is a predatory sea monster that resembles a three-headed shark with the body of an octopus. Ferocious electrical storms usually herald a lusca's arrival; such violent bursts of electricity result from the creature's superconductive flesh, which allows the lusca to store energy from lightning strikes that it can then discharge at foes.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +31
Skills athletics +34, intimidation +30, survival +31
Str
+9
Dex
+5
Con
+9
Int
+0
Wis
+6
Cha
+5
AC 40
Fort +32
Ref +26
Will +29
HP 320
Immunities electricity
Speed 10 feet, swim 50 feet
Offense
Melee Jaws +35, Damage 3d12+17 piercing
Melee Tentacle +35, Damage 3d10+17 bludgeoning
Abilities
All-Around Vision — All Around Vision
Attack of Opportunity — The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an Attack of Opportunity with its jaws. It can't use more than one Attack of Opportunity triggered by the same action.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Blood Scent — The lusca can smell blood in the water up to 1 mile away.
Storm Bringer (aura, primal) — When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs.
Capsize (attack) — The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's Sailing Lore DC, whichever is higher.
Lusca Venom (poison) — Saving Throw DC 38 Fortitude
Maximum Duration 6 rounds
Stage 1 4d6 poison damage and clumsy 1 (1 round)
Stage 2 6d6 poison damage and clumsy 2 (1 round)
Ravenous Jaws — The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws.
Rend (jaws) — Jaws
Rend
Swallow Whole (attack) — Huge, 4d12+9 bludgeoning, Rupture 38
Swallow Whole
Grab — Grab
Spells
Chain Lightning (rank 9)
Punishing Winds (rank 8)
Run Lusca in the encounter builder — free, no install.
Open in PathfinderGM →