Lyrt Cozurn
Creature 15 (unique) — incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +27
Skills acrobatics +28, deception +31, diplomacy +27, intimidation +29, stealth +28
Str
-5
Dex
+7
Con
+0
Int
+1
Wis
+6
Cha
+8
AC 35
Fort +19
Ref +28
Will +29
HP 280
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 15
Speed 0 feet, fly 50 feet
Offense
Melee Pain Touch +28, Damage 8d6 void plus 2d6 spirit
Abilities
Frightful Presence (aura, divine, emotion, fear, mental) — 30 feet. DC 33 Will
Frightful Presence
Void Healing — Negative Healing
Inhabit Object (occult, possession) — Lyrt possesses an object of size Large or smaller within 20 feet, making it an animated object. This animated object's level can be no higher than Lyrt's level -2. If the target object is being held by a creature, the bearer can attempt a DC 34 Will save to prevent the possession.
This possession ends when the object is destroyed or Lyrt leaves it. At this point, Lyrt reappears in the object's square and can't Inhabit an Object again for 1d4 rounds.
Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.
Malevolent Possession (incapacitation, mental, occult, possession) — Lyrt attempts to possess an adjacent corporeal creature. This has the same effect as the Possession spell with an unlimited duration, except since Lyrt doesn't have a physical body, it is unaffected by that restriction.
When Lyrt departs, the target has only confused and incoherent memories of the period during which they were possessed. If a creature dies while possessed by Lyrt and its corpse remains intact, Lyrt can immediately inhabit the corpse (see Inhabit Body) as a reaction, in which case the corpse acts like an animated object.
Spells
Dominate (rank 6)
Feeblemind (rank 6)
Modify Memory (rank 4)
Chilling Darkness (rank 3)
Telekinetic Maneuver (At Will) (rank 2)
Fear (rank 1)
Fear (At Will) (rank 1)
Telekinetic Projectile (rank 1)
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