Maestro
Creature 11 — human, humanoid
A maestro is a performer who has achieved true excellence. These virtuosos can inspire those around them to greater heights or strike fear in their enemies' hearts. Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Source: pathfinder-npc-core
Perception +22
Skills acrobatics +21, deception +23, diplomacy +23, intimidation +23, occultism +19, performance +30, society +21
Str
+2
Dex
+4
Con
+1
Int
+2
Wis
+3
Cha
+5
AC 30
Fort +18
Ref +24
Will +21
HP 180
Speed 25 feet
Offense
Melee Rapier +24, Damage 2d6+10 piercing
Melee Fist +23, Damage 1d4+10 bludgeoning
Ranged Composite Shortbow +24, Damage 2d6+9 piercing
Abilities
Bardic Lore — The maestro can Recall Knowledge on any subject with a +19 modifier.
Performing Specialist — For encounters involving acting, music, or storytelling, the maestro is a 15th-level challenge.
+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual —
Resolve — When the maestro rolls a success on a Will save, they get a critical success instead.
Resonating Weaponry — The maestro funnels musical energy from their compositions into attacks, dealing additional 1d6 sonic damage with their weapon Strikes on any turn they cast a composition spell.
Spells
Spirit Blast (rank 6)
Vibrant Pattern (rank 6)
Illusory Scene (rank 5)
Truespeech (rank 5)
Wave of Despair (rank 5)
Fly (rank 4)
Translocate (rank 4)
Dirge of Doom (rank 3)
Shatter (rank 2)
Counter Performance (rank 1)
Courageous Anthem (rank 1)
Figment (rank 1)
Light (rank 1)
Message (rank 1)
Summon Instrument (rank 1)
Telekinetic Projectile (rank 1)
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