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Maharaja

Creature 20 (rare) — fiend, rakshasa, unholy

Pre-Remaster content. May include legacy alignment.

The most powerful of all rakshasas, maharajas form very rarely, never more than once or twice a century, and only from the reincarnated spirits of other powerful and wicked rakshasas. The birth of a new maharaja rakshasa is a momentous occasion, and less powerful rakshasas will seek to curry favor with the new maharaja at an early age. Each maharaja rakshasa is unique and boasts their own selection of spells. All are generally humanoid save for their many heads, which always number at least four

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +37
Skills acrobatics +33, arcana +33, deception +41, diplomacy +38, intimidation +38, occultism +35, religion +35, society +35
Str
+8
Dex
+9
Con
+7
Int
+7
Wis
+7
Cha
+10
AC 45 Fort +31 Ref +33 Will +35
HP 320
Resistances physical (except piercing) 20
Weaknesses holy 20
Speed 40 feet, fly 30 feet

Offense

Melee Falchion +38, Damage 3d10+16 slashing plus 3d6 mental
Melee Fangs +34, Damage 4d6+14 piercing

Abilities

Constant Spells — Constant Spells
All-Around Vision — All Around Vision
+2 Status to All Saves vs. Magic
+3 Status to All Saves vs. Divine Magic
Reflect Spell (occult) — On a success, the maharaja turns the spell back on its caster. The reflected spell affects only the caster, even if it's an area spell or would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.
Autonomous Spell — Frequency once per round Trigger a foe's turn begins Effect The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-rank or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.
Change Shape (concentrate, occult, polymorph) — The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs. Change Shape
Four-Fanged Assault — The maharaja makes four fangs Strikes, each against a different target. These Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.

Spells

Fabricated Truth (rank 10)
Foresight (rank 9)
Overwhelming Presence (rank 9)
Telepathic Demand (rank 9)
Weird (rank 9)
Discern Location (rank 8)
Maze (rank 8)
Mind Blank (rank 8)
Prismatic Wall (rank 8)
Possession (rank 7)
Project Image (rank 7)
Reverse Gravity (rank 7)
Dominate (rank 6)
Repulsion (rank 6)
Scrying (rank 6)
True Seeing (rank 6)
Vampiric Exsanguination (rank 6)
Crushing Despair (rank 5)
False Vision (rank 5)
Shadow Blast (rank 5)
Shadow Walk (rank 5)
Tongues (Constant) (rank 5)
Clairvoyance (At Will) (rank 4)
Confusion (rank 4)
Dimension Door (rank 4)
Modify Memory (rank 4)
Read Omens (rank 4)
Clairaudience (At Will) (rank 3)
Enthrall (rank 3)
Haste (rank 3)
Haste (rank 3)
Hypercognition (rank 3)
Mind Reading (At Will) (rank 3)
Nondetection (rank 3)
Darkness (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Dispel Magic (rank 2)
Misdirection (rank 2)
See Invisibility (rank 2)
Dancing Lights (rank 1)
Detect Magic (rank 1)
Ghost Sound (rank 1)
Mage Hand (rank 1)
Magic Missile (rank 1)
Sanctuary (rank 1)
Shield (rank 1)
True Strike (rank 1)
Ventriloquism (rank 1)

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